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Setoshi Sōichirō

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Setoshi Sōichirō

Post by Setoshi Sōichirō on Sun Feb 28, 2010 1:18 pm

General Information

Name: Setoshi Sōichiro/Nyuusui
Nickname/Alias: (None)
Age: 16
Gender: Male
Looks:

Height: 6'5

Weight: 148lbs



(Click the boxes for the pictures)

(Note* All in all, everything that Setoshi wears adds an extra 25 lbs to his own 148 lbs, yet he has been training with this for over two years so this is like carrying his own weight now)

Spoiler:

Body: As can be seen in the images above, Setoshi has a very slender body that is slightly muscular. He has a fairly tanned skin tone that seems to radiate in both the shining sun and shadowing moon. He has no visible scars or markings when his clothing are on, but all of that changes when they are off. On dead center in his chest there is a marking of a Crescent Moon with two circles on the outside, all three markings are slightly black with a hint of red and brown, similar to the coat of the Nine-Tailed Fox. Burned or Carved or maybe even both, Setoshi doesn't know, is an encantation on his Left Arm, "Eternally Bonded Within the Eyes of which I Can't See". Nothing is really known about this except that once spoken outloud Setoshi gains access to the Raiton chakra surges out of his Right Arm.

His Right Arm is something that he likes to call a gift, but at the same time he calls a curse. This because his left Arm is the result of two demons power clashing within it, the Nine-Tails Power and the Power of a demon known as the Akujin. As a result of this his right arm has turned into a demonic form, it's mass has slightly increased, and at the end where his elbow should be now lay a type of point or dagger shaped object that has the sharpness of a Katana. His fingers are still upon his hands and they are as hard as the rest of his arm. This and the scars on his body are the only things that are not his regular tanned shade of skin. This arm seems to be created from his skin being burned, but having a hardness like steel. It still is able to be cut into and he still will be able to bleed, but it would take the force of chakra behind the attack. His whole arm has a shade of charcoal grey color to it, besides the lines running from each of his fingers connecting to form two chakra lines on his arm, these glow a yellowish color with the Raiton chakra stored within them.

Head:Unlike most people within the Ninja World, Setoshi has a unique hairstyle; It's messy and light grey with darker grey highlights mostly toward the bottom where it's visible to the public, but it's usually worn-down in his face covering his eyes. Yet, at times due to the Nine-Tailed Foxes unstable power, his hair somehow changes pigment(Color) when angered or sent through a series of emotions at a quick pace. Usually the colors vary from Black, To Dirty Red, and Sometimes brown, but within minutes his hair will eventually turn back to it's regular Grey color. While on the subject his regular eyes are an Emerald Green color that when reflected off of the sun may seem a bit turquoise. He has no facial hair or atleast none that can be seen because he wears a light grey face mask that starts around his neck and travels all the way up covering his nose.

Clothing:

- Ninja-Suit: Setoshi stands about 6 feet, 5 inches in height, weighing only 148lbs. Underneath his regular clothing, Setoshi wears a sort of ninja athletic suit. This includes: a fitted V-neck black shirt that snug’s at the sides so to have the minimum amount of loose clothing on the body, while underneath that a fishnet shirt that falls right underneath the black shirt, but tightly fitted on the biceps. On his legs he wears slightly thick black tights that fall a little above the ankle. Covering the shin he wears metal plates that are fitted for him, although they're metal an enhanced jab or strike directly into them from a blade would pierce straight through them, but it would need to be backed up by chakra. Under his forearms he has two plates just like on his shins with the exact density as the shin plates. Last but not least Setoshi's kunai pouch, this happens to be the complete opposite of what a normal person thinks of. This happens to be a removable bag-like pouch with many places for kunai, scrolls, shuriken, etc; this is wrapped around both of his legs.. Setoshi also has two head bands, one from Kumogakure, it's placed around his waist, and the other, from Konohagakure, embroidered on his right shoulder similar to Shikamaru's. On his chest is a low densitized armor. (Note* This whole suit is made with wind and weight resistance, so moving around in this suit is like running around naked)

- American Wear?: when not performing heroic deeds or taking place on a mission, Setoshi has a separate attire that seems to be all his own. Occupying his upper body region, above his Ninja-Suit, he wears a white V-Neck T-Shirt which is longer than the black one. Meanwhile, this is underneath a light (In Weight) red Hooded - Jacket, nothing is special about this except that when it was created, it was created with chakra threads, so to cut this another chakra based weapon would be used. Occupying his lower region setoshi wears something that is not seen in the Ninja World, Grey Denim jeans, but on the inside a silk lie material is used so there is no friction and the speed is not reduced. On his feet he wears shoes similar to that of Kakashi Hatake, but in a Red and Grey Fashion.

Other Appearance Information's:

- Casual
For casual wear, Setoshi contains a variety of T shirts, jeans, button up shirts, coats, suit pants, boots, shoes, dress shoes, and other civilian-esquire wear from whence he chooses as he pleases. There is no set standard for his dress when casual.


Personality:

Spoiler:
Setoshi is a very quiet young ninja, never staying in one spot, this mainly because of mixed emotions that run through him. To most he seems as if he is made up of three people each one with there own remarks toward the world and people that he meets, also at times a fourth person is seen within him. He unwillingly gave the other two besides his names:

Setoshi [Sarobi]: One noticeable personality trait he displays is an apparent dislike for children, this was first seen when he attempted to beat up his younger siblings for running into him. This carries over to many of his interactions with other people, as he is noticeably irritated when in the presence of someone younger than him. This is most evident when he is seen with Sarobi, who Setoshi was forced to put up with due to the fear his younger brother had for him. Despite their apparent differences when changed, Setoshi and Sarobi are similar except Setoshi gains thin lines along the sides of his nose like Itachi. As such, Setoshi (Sarobi) has become very protective of Setoshi's body, willing to challenge anyone who puts Setoshi down in his presence.

Quick to be angered and annoyed, Setoshi (Sarobi) is very hot-headed. Something of a sadistic arsonist, he is not above relishing a good fight, and he often dices up his opponents in a very brutal fashion, leaving blood trails in the opponents name. Sarobi's most distinctive trait, however, is his love of Blood. He would respect any form of it, even if it wasn't his own. Sarobi also has a habit of ending his sentences with nasal-like grunts, roughly translated as "yeah" or "hmmm".

Setoshi [Taskidara]: Taskidara exhibits a very calm and serious personality. He speaks with less formal diction, such as not using honorifics. He speaks down to people he deems not worthy (going so far as to refer to them as a "Trash, Worthless"). He has great faith in his own abilities, to the point of acting arrogant on occasion, only acting polite to Women, though. Taskidara will abandon his normal personality in favor of the Sarobi personality when the situation calls for it. He is also well-versed in rhetoric and is capable of gaining others' trust without revealing his goals to them. Taskidara has shown great ability in manipulating others to do his work for him.

Setoshi [Hiruko]: Hiruko projects a calm, stoic demeanor in stressful situations. Despite this, he can also be quite laid back when not on duty, and is not above using his Wood Release techniques for creating comforts, such as making a house to "camp out" in. While he has been good-natured so far, Hiruko claims to be a different sort of leader than other, he prefers to lead on the side. He uses people, but aides them in the final cut, thus sending them information to guide them.

His naturally calm attitude is used to his advantage in battle, as it becomes easier for him to maintain his composure to stay focused on the situation at hand, and ultimately notice everything around him. As a result, he can quickly adjust to any situation to make keen and thought-out decisions, allowing him to stay steps ahead of his opponents.

Setoshi's Actual Personality: Setoshi is a cool, collected, and solitary person, who is quite mysterious. He is portrayed as being somewhere between being merely stoic and matter-of-fact, rarely ever smiling or showing emotion at all. He also has a tendency of holding grudges and being rather intimidating.

Setoshi claims to have lost everyone who was close to him, causing some reluctance to allow others to get close to him. In battle, Setoshi is able to take great use of his intelligence, being able to use his analytical and observational skills to make shrewd judgments with pinpoint reasoning. Like Shikamaru Nara, Setoshi prevails in battles by systematically staying several steps ahead of the enemy, as well as keeping a good distance away to avoid enemy attacks. Because of this, Setoshi is fairly confident in his abilities and that he will win a battle, and tends to try to communicate this to an opponent for their own well-being. Still, Setoshi enjoys fighting, and dislikes being denied a chance to battle a skilled opponent.

Setoshi outwardly portrays himself as a laid back individual, almost lazy while being exceedingly graceful. He is a multifaceted individual, aware of his surroundings at all times while having an air of ease about him. One doesn't look at him and expect a shinobi, but in combat that is all one sees. Unfortunately, or fortunately in some cases, being around his wife tends to have an effect on him, making him far more amorous than is typical. His favorite food is any and all types of pasta and rice dishes.

With the adaptation to his demonic arm, Setoshi's personality has recently become underscored with a slightly darker nature. While his general personality remains the same, there are moments where he radiates malevolence and evil. This is the inevitable taint the demon in his arm has on all of it's hosts, but fortunately due to Setoshi's immense will power it hasn't progressed as far as it did with it's previous host, Akujin.

Personality Trait's: (None)
Catch Phrase: (None)



Clan Information

Clan Name: Nyuusui
Kekkei Genkai:
Spoiler:
Ekiryougan - The Liquid Measuring Eye ]

The Ekiryougan is a powerful Doujutsu with multiple applications. The first, and foremost, can be referred to as the ability to see usable liquid. For example, the human body possesses many liquids, all varied, and the Ekiryougan could divide these fluids into two groups: those that can be controlled and those that cannot. Most liquids that cannot be controlled are simply held too deep within an object. The Ekiryougan usually only allows for the first level of fluids to be manipulated. A shinobi that slowly gains mastery of the Ekiryougan is simply granted the ability to greater affect the first levels of liquid. For example, if a pot was filled with water and placed within that pot was another pot filled with water, the clan member would only be able to manipulate that first layer of water. This, of course, is most a safety measure. The Ekiryougan is very powerful, as the foundation of life is water, and it is very easily for younger Nyuusuimembers to become overloaded. The separation between the levels of the power of the eye are an evolutionary safeguard and a very important one at that.

Liquids or fluids that can be controlled will be labeled as white in a Nyuusui's immediate vision. Liquids or fluids that cannot be controlled are labeled as black in a Nyuusui's immediate vision. However, the Nyuusui do not only detect liquid by sight alone with the Ekiryougan. The Doujutsu also allows the Nyuusui member to sense all the liquid or fluid within an area. However, liquid or fluid that is only sensed but not seen cannot be manipulated. A Nyuusui member must look at an object, discern the usable and unusable liquid, and then cast their preferred technique. Again, this is a safeguard. Attempting to manipulate a liquid or fluid without first discerning between usable and unusable liquid can cause a Nyuusui member to waste massive amounts of chakra and to greatly diminish their ability to use Ekton - Liquid techniques.

The secondary ability of the Ekiryougan is the ability to switch views within a set range. Within our three-dimensional world we have three planes of existence: width, height, and depth. In a coordinate plane these are labeled X, Y, and Z respectively. A Nyuusui member can view the battlefield from any location within the coordinate plane within the accepted range of their Doujutsu. However, this is not to be misconstrued as three-hundred-sixty degree vision. A Nyuusui member can only view a battlefield from one single view at any one given moment. It should be noted that the more often a Nyuusui member switches between views, the greater stress upon the user. While the number of switches can be unlimited, most Genin cannot switch between views more than three times per post.

The secondary ability of the Ekiryougan was built from years of older members using the Kinsei Ekiryougan with mediocre results. With only one few of the battlefield, a Nyuusui member can only pull liquids from what they can see in their immediate vision. Precious chakra is often wasted in this matter and Nyuusui members did have a tendency to tire quickly. The secondary ability was formulated and mastered in order to spur efficiency unforseen in earlier years of the Nyuusui. By switching views a Nyuusui member can accurately identify the best place to otherwise obtain control of a fluid. In this manner, the Nyuusui are some of the most efficient chakra users on the continent. This ability gains far more power and importance as a Nyuusui member grows and learns.

The secondary ability of the Ekiryougan also factors into increasing the scope and range of a Nyuusui member's power. The Ekiryougan was and is able to sense all liquid within a set range. However, the only way to obtain control of that liquid was to turn and actually look at it. The secondary ability of the Ekiryougan was additionally formulated and mastered in the name of efficiency. A Nyuusui member with the secondary ability could now sense a liquid, switch views, and then could control that liquid as they saw fit. The Nyuusui member could essentially control liquids behind themselves without ever turning in that direction. The efficiency of the Nyuusui increased once again with the introduction of the secondary ability.

The third, and final, ability of the Ekiryougan is often labeled as integration. All Nyuusui are innately connected and, as such, they can integrate their powers to increase their scope and range. Upon the activation of the Ekiryougan by both parties, the use of their Doujutsu can include extending the range of the secondary ability. A Nyuusui member may change their view from either their central position or the position of their opponent/ally. It should be noted that integration can happen with or without the permission of both parties, which can leave this as a very interesting ability when Nyuusui members are fighting against one another. The ability of integration is also useful for more powerful members as they can tap into nearby Nyuusui to increase their range. For this reason, the Nyuusui village is often never attacked. It would, of course, be a useless battle. Additionally, the third ability can be used with Yuuki Ayatsuri [Organic Puppetry]. When using Yuuki Ayatsuri [Organic Puppetry] only the corpses of Nyuusui members are processed. Therefore, integration can also be used when a corpse is being controlled.

[ Kinsei Ekiryougan - The Balancing Liquid Measuring Eye ]

The Kinsei Ekiryougan is a powerful Doujutsu, which is a direct advancement of the Ekiryougan. The Kinsei Ekiryougan is usually achieve by Chuunin+ Nyuusui members. Currently, there are two recorded ways of obtaining the Kinsei Ekiryougan. The first way of obtaining the Kinsei Ekiryougan, often abbreviated as simply "Kinsei", is through advanced training methods developed by Nyuusui elders. In most cases the training involves pushing the body of the Nyuusui child to it's absolute limits. The Nyuusui have sometimes been criticized for their training methods, but they have no intention of changing their hard set ways. The advanced training often varies from person to person, but most often a child must fight wave after wave of organic puppets day after day until they obtain the Kinsei. Some Nyuusui members never obtain the Kinsei through the training, but in most cases this training method provides acceptable results.

The secondary method of obtaining the Kinsei is often reserved for the most talented Nyuusui members, though less skilled members can request to follow the secondary path. The secondary method involves, first and foremost, a physical. The Nyuusui member, once they are determined fit, are checked into the hospital and then brought into a small completely white room. The Nyuusui member is given an IV and then put into a trance with a qualified Nyuusui physician. The Nyuusui member when in the trance is said to visit the leader of their particular sect [Azrael, Suphlatus, Af, Simikiel, or Raziel]. The meeting is different from person to person and can last anywhere from five days to one month, though far shorter and far longer times have been recorded. Generally, the faster the member returns from the trance and thusly gains the Kinsei the more powerful they are said to be. Now, this is not necessarily true, but legend is legend.

The secondary method of obtaining the Kinsei is not often used because severe medical issues and death can sometimes, and often does, result. This, of course, is one of the reasons on the most talented members of the Nyuusui are given the option. A Kinsei brought about from the secondary training method usually develops faster and more powerfully than the primary method, but both most often even out around Jounin. A Nyuusui member that dies during this process almost always dies of an aneurysm, though heart attacks and other blood-related issues have also been recorded. It is said that the meeting with one of The Angels can be too trying for some bodies and they will suffer as a result. A Nyuusui member who suffers a complication during this process will not even be attempted to be saved. A Nyuusui member either walks into one of the rooms and walks out or they don't.

All corpses obtained from the secondary method are salvaged and used as training devices for Yuuki Ayatsuri [Organic Puppetry]. However, all recent bodies are preserved and only bodies from previous generations are used. This preserving process is important so that same generation members are not forced to use friends, family, or acquaintances during training. A more in depth description of Yuuki Ayatsuri [Organic Puppetry] can be found below.

The first, and foremost, ability of the Kinsei can be referred to as the ability to see all liquids. The Kinsei, unlike the Ekiryougan, can see all liquids on the battlefield. The Kinsei is not limited by depth. Fluids within the Nyuusui's immediate vision are labeled from white to gray to black hues. The closer a fluid is to the surface, the whiter it will appear. The deeper the depth of a fluid, the blacker it will appear. As it is implied, the whiter a fluid appears the lower the chakra cost for a Nyuusui member to obtain control of that liquid. The Doujutsu also allows the Nyuusui member to sense all the liquid or fluid within an area. Additionally, much like before, liquid or fluid that is only sensed but not seen cannot be manipulated.

The secondary ability of the Kinsei is the ability to switch views within a set range. Within our three-dimensional world we have three planes of existence: width, height, and depth. In a coordinate plane these are labeled X, Y, and Z respectively. A Nyuusui member can view the battlefield from any location within the coordinate plane within the accepted range of their Doujutsu. However, this is not to be misconstrued as three-hundred-sixty degree vision. A Chuunin Nyuusui member can view a battlefield from three different views at any one given moment. A Jounin Nyuusui member can view a battlefield from five different views at any one given moment. It should be noted that the more often a Nyuusui member switches between views, the greater stress upon the user. While the number of switches can be unlimited, most Chuunin cannot switch between views more than five times per post and most Jounin cannot switch between views more than seven times per post.

The third, and final, ability of the Ekiryougan is often labeled as integration. All Nyuusui are innately connected and, as such, they can integrate their powers to increase their scope and range. Upon the activation of the Ekiryougan by both parties, the use of their Doujutsu can include extending the range of the secondary ability. A Nyuusui member may change their view from either their central position or the position of their opponent/ally. It should be noted that integration can happen with or without the permission of both parties, which can leave this as a very interesting ability when Nyuusui members are fighting against one another. The ability of integration is also useful for more powerful members as they can tap into nearby Nyuusui to increase their range. For this reason, the Nyuusui village is often never attacked. It would, of course, be a useless battle. Additionally, the third ability can be used with Yuuki Ayatsuri [Organic Puppetry]. When using Yuuki Ayatsuri [Organic Puppetry] only the corpses of Nyuusui members are processed. Therefore, integration can also be used when a corpse is being controlled.

[ Yuuki Ayatsuri - Organic Puppetry ]

Yuuki Ayatsuri [Organic Puppetry] is considered the most cultivated ability of the Nyuusui. Stemming from the particular abilities of their Doujutsu, specifically their integration ability, Yuuki Ayatsuri [Organic Puppetry] has been heavily developed in past and recent years. The main facet of the ability is that all puppets are taken from the corpses of other clan members, as otherwise the integration ability would be fairly useless. All Nyuusui members are shinobi and, therefore, all Nyuusui members are driven to awaken their Doujutsu to further levels. Corpses do not necessarily need to be in pristine condition in order to turn them into puppets. As long as the brain and heart are intact, everything else can be fairly damaged. As Yuuki Ayatsuri [Organic Puppetry] has a foundation in medical techniques, most Nyuusui do have some medical jutsu in their arsenal and many move on to become Med-nin. Puppets will be taken from any Nyuusui member fifteen to thirty-years of age. The older and younger corpses will be stripped of their water and their various other components recycled.

The process of producing an organic puppet is actually very ritualistic, with Nyuusui members often expending much energy for the process. Once a body is collected it is healed of all ailments and then taken to a unique chamber. A Nyuusui member that will be accepting the puppet will be put into a drug-induced coma. The body of the Nyuusui member will then be placed next to the corpse. From their the Nyuusui member will be given a certain drug that will continually force the member to leak chakra in high amounts. A special seal will be placed on the corpse to allow it to absorb the chakra of the Nyuusui member leaking it. The process usually takes forty-eight hours, after which the Nyuusui member will be awoken. From this moment forward, the Nyuusui member that gave their chakra to the puppet will be able to control it through the use of Ekton - Liquid manipulation. The corpse is kept usable by the chakra that the Nyuusui member will pour into it about once a week. The ultimate result is a puppet the can expand the users range and can be manipulated without the use of chakra strings.

Puppets will often be augmented with armor and various other devices, though most puppets will not have their parts replaced with normal puppet parts. The reason being that the less liquid within a corpse, the more difficult it is to control. Though, as it should be mentioned, because the puppet will have the user's chakra running through it's veins it can launch techniques at the command of the user. It should be noted, however, that the more chakra that is expended within the puppet, the less amount of time it will be able to be used in combat. For most purposes, a Nyuusui member can control as many puppets at they are willing to. However, there are common thresholds that most Nyuusui simply abide by. Genin will usually have anywhere from three to five puppets. Chuunin will have anywhere from seven to ten puppets. Jounin will have anywhere from twelve to fifteen puppets. S-Ranked//Kage level shinobi will have seventeen or more puppets. These puppets can all be controlled at once, though this is often very difficult for a Nyuusui member.

Clan Symbol: (None)
Clan Jutsu:
Clan History:
Spoiler:

--- Legend of the Nyuusui ---

[ - x - ]
"Do not be afraid; I am the first and the last."

The true legend and history of the Nyuusui is shrouded within mystery. Faded manuscripts and scrolls comprise most of that which remains of their almost ageless history. However, in recent years, a completed history of the Nyuusui has been introduced. It is titled the Tankoubon, which roughly translates to "The Book of Lectures". The Tankoubon holds extreme importance for the Nyuusui and it is currently responsible for most cultural and societal traditions and trends within the clan. Within the Tankoubon is states that, quite literally, the Nyuusui were founded from the dead. Azrael, The Angel of Death, is accredited as the original lengendary creator within the clan. The following is an excerpt from the Tankoubon:


"I have watched you since you were born
I wrote your name in my book as you came into this world
I have had an eye watching your entire life
See now, your name fades with time
And now you shall return from whence you came
Delivered from this mortal coil"


Azrael, The Angel of Death, existed for many years as human kind began to slowly thrive. However, a disturbance soon made itself clear. A woman with mysterious powers was reeking havoc upon the Earth, reducing the world to dust. Azrael confronted the woman, named Suphlatus, and questioned, " Why?" Suphlatus looked at Azrael, wary but not afraid, and responded, "Why not?" The ageless wisdom of Suphlatus was something to be admired. Azrael, understanding her powers to be a sign, requested that Suphlatus join him. Suphlatus agreed and became The Angel of Dust.


[ - x - ]
"Ashes to ashes, dust to dust..."

Suphlatus and Azrael coexisted for many, many years concerning themselves with the general affairs of humans. Suphlatus, however, soon became wary of the humans. They lived and thrived and little was turned to dust. Little could be controlled... Suphlatus began to exert more power upon the humans, causing droughts and famines until they recognized her much like they recognized Azrael. They, of course, were two parts of the same whole: death. The humans recognized Suphlatus, having forgotten that she was once of their kind, and began to pay homage to her. Soon, humans began to fear death. It turned their blood cold, their hearts to iron. Fear turned to pain and pain to anger. Another powerful, human appeared and he was called Af. He was responsible for many deaths. Azrael, much like before, came to Af and questioned, " Why?" Af looked at Azrael, enraged, and responded, "Because it is not enough." Azrael, again, understood that Af's powers were a sign and requested that Af join him and Suphlatus. Af agreed and became The Angel of Anger.


[ - x - ]
"Fear me, for I am pain manifested."

Humans began to destroy themselves because of anger. Af relished in his influence and the bloodshed. Suphlatus also enjoyed the spectacle. It had been such a long time since she had been near death and bloodshed. Suphlatus began to resent Azrael and in the interest of revenge, Suphlatus united with Af and had a child. The child grew and thrived under the direction of Suphlatus until he had aged to an appropriate level. The child was named Simikiel and one day Azrael came to him and asked, " Why?" Simikiel said nothing for a long moment before responding, "Because there is both good and evil." Simikiel, finally, joined the ranks of the others and became The Angel of Vengeance.


[ - x - ]
"Be warned for vengeance carries a double edged sword."

Countless years passed. The four Angels coexisted and found their particular niches in relation to one another and in relation to humankind. Suphlatus, Af, and Simikiel believed that no other disturbances would come;Azrael knew better. Within the blackness of humankind another Angel arose and Azrael met with him. His name was Raziel and Azrael asked, " Why?" With a rose in hand Raziel sent his piercing gaze toward Azrael and smirked, "Because this is only the beginning." Azrael valued his wisdom and understood that Raziel would be the last of their kind for many years. Azrael extended his call and Raziel answered it, becoming The Angel of Mysteries.


[ - x - ]
"Nothing is as it seems."

Raziel is regarded as the last of the Angels. Beyond this main tale of the creation of the Angels, the Tankoubon also reviews each of the Angels in detail and their relation to the Nyuusui. It is said that the five Angels selected a few humans from the Nyuusui and taught them their ways. From this initial separation the five sects of the Nyuusui developed. The Nyuusui, currently, have their main village of residence within The Fire Country. The Nyuusui then branch out to the other shinobi villages to pledge their strength. The Nyuusui, however, maintain ultimate allegiance to their clan village. The Nyuusui have maintained their power and will continue to do so for many years to come.



Rank Information:
Country: Konohagakure no Sato
Village Rank: Chūnin
Skill Rank: B



Skill Information

Skill Specialty:
Main: Advanced Chakra Control
Sub: Organic Puppetry

Elemental Affinity:
Main: Fūton • Wind
Sub: Raiton • Lightning
- Advanced Element: Ekton • Liquids

Special Characteristics:

• Juubi - The Ten-Tailed Wolf
- Darkness Manipulation: The ability to produce a form of Darkness and use it in the form of Jutsu. [Only when tapped into the demons chakra.
- Bijuu Chakra Reserve: A vast amount of chakra kept in the Sealed part of his arm. [Only when chakra is depleted , then the user grows one tail.



Background Information

RP Sample:
This is not my current character, but of one when I was an Uchiha

Spoiler:

-A Walk Down Memory Lane-

A lone figure is seen walking through two iron gates, both of which having faded ruby colored blood stains splattered on them. A giant red & white fan embroidered on the figures back as it walked down the dusty, old empty streets. The high moon cast light down over the path that the figure walked, thus he stopping before the moonlight ended.

He turned into a very slim row of houses, each almost looking exactly the same as the next. Dim dusty old lamps barely lit up the walkway which the man strolled, with his hands in his pockets and his hair covering his face. He stopped once again, this time making it a final stop. The man looked into a house, inwhich the door way stood wide open as if it hadn't moved for years. The wind swept through the slim row of houses, thus pushing the mans hair out of his face. A tear drop streaming from the right eye of the medium sized Emerald green eyes that now lay in shadows, beneath the mans thick dark bangs.

"Im the traitor, seriously?" said the man in a yell that bounced off of the houses, that where placed way to close to each other. "Yea Im the traitor, yet you lay in the shallow grave, never to move again." Said the man, in a low yet mocking voice, as he turned his back drawing deeply into his mind recalling the most sacred yet hated memory of his lifetime.

☼☼☼☼☼☼☼☼☼☼☼ Cyrus's Memory ☼☼☼☼☼☼☼☼☼☼☼
A low yet echoing sound repeated with the same disturbing sound trailing after it, "Smack". A two young boys fighting in a corner, one bigger than the other, pinning the smaller one down while saying, "You knew this day was coming, Draco" that same low yet threatning voice echoed repeatedly throughout the struggle. The smaller boy grappling the bigger one, then pinning him down, "Don't you ever call me that, my name is Cyrus" Says the smaller one while a wild look upon his face appeared. The bigger boy looking up at his younger brother in horror because a crimson single tomoe eye appeared where his regular, emerald green, left eye would normally be. For now his brother was a threat.

A quick jabbing motion forming from the right hand of the younger brother, striking the older one in the gut, making him pass out. The repeated screams and "Smack"-ing noises continued when Cyrus got up from his brother. As he looked into the bloody face of his mother tears started streaming from his eyes as he performed a quick series of hand signs, not really knowing what he was doing at the time, he recited an unforgettable incantation; "Goukakyuu no Jutsu - Great Fireball Technique". A ball of incredible size, for a kid his age, erupted from his mouth and incased his father. This technique only lasted five seconds before Cyrus blacked out. His mother snatching him up and leaving the other son to burn in the house with it's father. The memory slowly fading away. . .


☼☼☼☼☼☼☼☼☼☼☼ -Memory Fading Away- ☼☼☼☼☼☼☼☼☼☼☼

A broad smile cast upon the mans face as steady streams of tears poured from the emerald green eyes, for that man was Cyrus. Cyrus starts wiping away the tears that he had before turning getting ready to leave. A bone chilling voice echoed across the slim alley way, thus making Cyrus stop dead in his tracks.

"Hello brother, Im just dying to get reacquainted" Said the voice besides Cyrus's . . . .


Last edited by Setoshi Sōichirō on Mon Mar 01, 2010 6:58 pm; edited 2 times in total
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Setoshi Sōichirō

Village : Konohagakure
Gender : Male
Post Count : 7
Join date : 2010-02-25
Age : 24
Dating : Tifa Shinoku

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Re: Setoshi Sōichirō

Post by Setoshi Sōichirō on Mon Mar 01, 2010 2:27 pm

(A False Childhod Implanted in Setoshi's mind)

Spoiler:

Childhood Arc. 20 Years ago a young ,grey haired tanned skin, boy awaited the arrival of his father. His father working as one of Konohagakure Root Foundation Leaders, despite living in Kumogakure. The boy's mother lay on the floor behind him, gagged and tied up, as he looked out the big pane window, watching as his father drew nearer and nearer to his own death. A man by the name of Jacques Petegrew lay crouched on the floor behind the boy, stroking his back with a unique dagger type weapon, known through the ninja world as a kunai. Jacques commanded the boy to wait on the stairs as he crouched low against the ground, in a blind spot behind the door. As his father walked in he immediatly could tell something was odd or maybe even wrong with the situation, the boy stood there shocked with fear as Jacques wresteled his father to the ground. In the end Jacques came out victor, thus tying the boys father in a way where escape was inevitable. The man quickly wen't upstairs to retrieve the mother of the boy followed by his younger sister, who also was tied up in the same manner. Jacques tied the boy up to a chair facing the family, tears streaming down the boys face as Fate Dealt it's Hand against his family and himself. The boy watched as Jacques performed a ninja technique, known as a Jutsu in the Ninja World, in this technique the man specialized in creating a very flammable substance, almost resembling gasoline. He streamed this gasoline like substance all over the boys family, as the boy remained untouched. Jacques then performed another technique and began laughing, the most horrible thing a boy of his age had ever heard, this last and final technique created a flame to produce in the mans palm. He slowly moved it closer and closer to the family until all three members of the boys family where lit ablaze. The boy sat in horror as he watched his family slowly and very painfully burn alive, and to add to his misery Jacques slowly unraveled a wire coat hanger and placed it in the fire of the boys loved ones. As it finally started to glow with the same orange as the flames that danced around the boys family, he pulled it off. He slowly crept over to the boy and withdrew his arm, slowly and painfully the man carved on phrase or maybe even incantation into the arm of this unlucky boy. ~"Eternally Bonded within the Eyes of which I can't See~ After righting such a horrid phrase into the boys arm, Jacques fled the area of Kumogakure, never to be seen again. This was the unlucky life that Fate dealt against for the young Setoshi Sōichirō

For Seven whole days, one week, the boy sat in his house, the decayed and charred stench of his loved ones filling his nostrils every waking second and the pain of the dreaded incantation that lay scorched into his left arm. The pain of hunger and thirst rolled over the boy, as a ball rolls downhill, to surpass his needs of food and beverage he attempted to make some since of what his families killer marked him for life with. Nothing, absolutely nothing, the boy couldn't decode this message, and every time it did he relived the events of his families capture and death. Finnaly on the Seventh day, a young patrolling Root member stopped by the house to check if everything was fine with his squad leader, little did he know he was in for a big surprise. As he walked threw the stench infested house, he immediatly knew that a struggle was cause just by looking at the floor, streaks of blood painted the floors. As he made his way into the living room there he found the family, almost immediatly he pronounced the whole family dead until the boy's tears streamed off his face, hitting the ground with a force of chakra. The Root Anbu member heard this, with his enhanced ninja hearing, and procceeded to rescue the boy, taking him from that dreaded house and rushing him to a nearby Hospital in Kumogakure.

There the hospital workers found the boy: his clothing and body infused with smell of his dead family, his hair untidy and beginning to turn a shade of grey and his skin, now slightly dark with the flakes of ash and dead skin of his family. The surgeons and doctors couldn't and didn't want to beilieve the Root Anbu member when he spoke of the scene, but did what they could to clean the boy up. Even with there best Medical Ninjutsu specialist, could they not change the boys arm back to what it once was. They even wen't as far as to name the weapon and jutsu used as Kinjutsu, or in The Ninja World: Forbidden Arts. After a day of nourishment and rest the boy finnaly awoke, his Left arm laced together in a cast and him sitting in a hospital bed. In fear that his families killer was somewhere within the area he tried to flee the hospital, ye he didn't even make it outside of the room, what he failed to realize was that his savior sat next to his bed side in a chair, he stopped him before he could even leave the room. Out of fear the boy started breaking down in tears, he thought the face behind the mask, that the Root Anbu Member wore ,was the face of his killer. Recognizing this quickly the Root Anbu Member removed his mask, thus revealing golden locks of hair accompanied by a face that should have been placed on an angel, this was the Second Squads Captain, Kushina Hatake. As the boy saw her he knew then and there that she was a person of good heart and trust. Over the next course of weeks the two opened up to each other, both reliving their pasts with one another. When the matter came of speaking of his parent's and sisters death, Setoshi found that he couldn't even speak of it. He was confused and puzzeled why, but then he realized that the Kinjutsu placed upon him stopped of ever speaking of that incident. All anyone would know of the matter was that this boy was the lone survivor of his family and all he had to show from it was a dreaded incantation. Kushina under stood somewhat, but it was hard to get the full value that was coming from the mind of a four year olds, a genius even at that. Finnaly, the hospital workers allowed him to leave, where was uncertain all that was known was that his time there was up, Kushina offered him to stay with her for a while, atleast until he was the right age where he could protect and shelter himself.

Life with another person is difficult to adjust to, especially with that of a tom-boyish women working for a secret organization in Konohagakure. The boy found it ok and challenging, but he got over it quickly, especially if he ever went outside. He found that life and culture was differen't in Konohagakure than in Kumogakure, there where so many trees around and he realized that being in the high altitudes of the Kumogakure mountains had given him speed and strength that wasn't normal for a child even for that of a ninja. But, living here also almost proved fatal, opposed to his high altitude air he now had to surpass breathing in all the oxygen in the air, this once even cause him to pass out due to hyperventilating. Yet, he found it peaceful here in his new home, the Home of Konohagakure no sato.


(Setoshi's True Childhood)

Spoiler:

- (Sub Arc.)The Life not Remembered Arc. Setoshi Sōichirō wasn't born with this name, his actual name being Cyrus Seto Nyuusui Yet, this was one of the many things that where lost with the life of this young Nyuusui. Now we venture into the broken memories of Cyrus Seto Nyuusui.

When first born Setoshi was not born alone, he was born with a twin, Tasori. This causing much disturbance within the Nyuusui family, this being the year when the first born twins would withhold the title Yen & Yang. Henceforth the name of the year being "The Perfect Harmony between Yen & Yang". When brought home to the Nyuusui Family compound, most residence feared the two children, them saying that the twins would be the end to their family. Both parent's rejecting any information given to them by the residence of their compound, they believing that with both of them guiding there boys that nothing would disrupt there harmonal balance.

Growing up was somewhat difficult for both boys, them being raised equally to keep a balance between the Yen & Yang chakras running through each of them. A great ordeal of fuss began around the time the boys started to walk, many of the higher Nyuusui members discouraged the idea of allowing the two children to become ninja for the Leaf Village. After months and months of having this same disscussion carrying on the Nyuusui Elders finnaly decided on allowing them to be trained, but they had to be trained in the way the the Elders wanted and they would have to be used only when directed by the Elders. Under these circumstances Setoshi and Tasori where starting a life of pain and hardship.

- (Sub Arc) Assumin New Talents Arc. Both of the children began there training at the ages of three, most people would find this as child abuse, but to the elders this would only better there futures. Before the Elders agreed to anything they needed to seclude themselves from the Nyuusui Compound, in the eyes of most Nyuusui they would find that this would be perfect due to the unstable chakra running through them both.

Usually most trainings at about the age of Five consisted of proper breathing control and how to sense your chakra. Yet, the Elders of the Nyuusui clan began there very first practice with teaching the boys, not only on how to sense your chakra, but in these boys' case, how to channel both of there chakras through specific chakra points throughout their bodies. At first both Setoshi and Tasori where confused, but the Elder's broke it down into a simple rythmic exercise. As they began this training the Elders aided them when they thought that either one was slacking off or one was getting ahead of the other, normally this would be fine but the Elders couldn't Risk the imbalance of the Chi. When Setoshi first started to sense his chakra on an easy bases he began trying to emit it from his body, his most favorite part, through the hands. As he practiced and practiced he started to notice something that the Nyuusui Elders didn't, smoke would release from his hands as the chakra seeped out from his Chakra Points. Once shown to the Elders they began to get a natural Idea of what each boy was capable of: Setoshi being able to generate a Black Fire Capable of not wasting any chakra while being used, and Tasori being able to connect water particles from the air and joining them together to form pools of water, this giving it a glowing white color. All of this was over whelming for both boys, yet they never gave up on there new found talents.

Months after starting there first practice the boys began carrying out sparring session, but under the heavy eyes of twelve Kinsei Ekiryougan beaming down on them. This seemed to be a very controlled exercise, thus allowing he Elders to get a general Idea of the boys strengths and weaknesses. More often than none, Setoshi came into the spar with a cool head, controlling his breathing and timing his attacks to precise seconds, more like a Tactical person would. Yet, Tasori came in reckless, trying to incase his brother in bodies of water so that he wouldn't be able to use his Black Fire to drain water from the air. After mere minutes the Elders already knew what the outcome of the fight would be, Setoshi would be the victor, but not because he was being calm and collected, but that as the fight went on he was not using his fire abilities as often as they thought, but using Tasori's own strength against him. As suddenly as the Elders began speaking about it, the fight was no more. Cyrus leaning against the outer limit of the sparring ring, watching his brother struggle to his feet in an attempt to get back up, but the Elders only pushed him back down. Them deciding weakness would be no option, atleast not in their clan.

Over the next course of three years a tension started to build between the brothers, Tasori starting to grow a powerful hatred towards his brother, yet Setoshi only feeling sorry for his brothers ways. This time in his life, the boys rarely saw there parents, seeing as both of the were Anbu members and where taking part in helping Konoha, but mostly because Setoshi and Tasori we're always away with the Elders. Assuming that the boys did see there parents more often, maybe this tension wouldn't have escalated.

- (Sub Arc.) Peices to the Puzzle Arc. Throughout the busy lives of the Nyuusui clan, members of such where constantly taking part in Clan meetings, within these meetings they where sworn under oath to not reveal information containing anything on the plans of there clan and about there Legends, this meaning The Peace Between Yen & Yang. Although most members of the Clan where very loyal to there name, yet some weren't. A young Rouge Nyuusui by the name of Ketsugin leaked information to Kirigakure. Although Konohagakure and Kirigakure weren't at war at this time, Kirigakure infiltrated Konoha by great force. The current Hokage trying to make some since of what the Mizukage was speaking of, but didn't realize that it was connected to the Nyuusui.

When the Nyuusui caught word of the current invasion the Elders developed a plan to escort the boys out of the village, this being led by none other than there best Anbu, Ketsugin. Before this whole invasion Ketsugin had already coped a plan to receive a reward if the boys were brought to the Mizukge, an invasion was only something greater planned by Kirigakure. As the invasion continued the Elders started there mission.

(Sub Arc.) The Invasion Arc. - Third Person Story Begins -

The night was young, trees were swaying the in breeze, leaves falling through the air as graceful as a dancer, towards the ground as it flew off the branches, a peaceful night. Footsteps race across the ground, pounding against the dusty brown dirt of the road before hundreds upon thousands of armored villagers. The men were running at high speeds, giant wings strapped to their back flapping in the air, shining with the blue moonlight above. They were headed in one direction, the housing ring of the Nyuusui Clan. The cerulean moon shined above the houses in a safe-like housing ring just outside a village twenty miles from the area. It was the thirtieth of April, in the springtime of the village; flowers were blooming in the gardens of young gardeners, in window boxes of people’s houses, showing their bright, cheerful nature, it was a perfect season, for the perfect clan. Yet, trampling of feet scattered everywhere as a low mist rolled in from the north.

As the darkness blended with the night . . . (To be extended)

(The Rest of Setoshi's memory has been locked away in his mind so that only a Yamanaka could Access it, due to the information it holds in connection with his clan, village, and his bijuu . . . This part of his memory can be unlocked if a Yamanaka provides the tools . . .)
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Setoshi Sōichirō

Village : Konohagakure
Gender : Male
Post Count : 7
Join date : 2010-02-25
Age : 24
Dating : Tifa Shinoku

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Re: Setoshi Sōichirō

Post by Setoshi Sōichirō on Mon Mar 01, 2010 7:23 pm

Suiton (Water) Ninjutsus


Spoiler:

Mizuame Nabara - Starch Syrup Capture Field
Art: Ninjutsu
Rank: D
Type: Supplementary
Range: Close (0-5m), Mid (5-10m)
Chakra: 10
Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a sticky liquid from his gullet. If the target runs on top of the liquid, their feet will become glued to its sticky surface, and it will become difficult to maneuver. If the ninja focuses chakra to their feet BEFORE touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well.
*Note: An opponent must use an action to dodge this technique as with any other jutsu, based upon RP, speed, and judge discretion.
Limit: Suiton Element.

Mizurappa - Violent Water Wave
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Chakra: 20
Description: Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a strong jet of water at their opponent.
Limit: Suiton Element.

Mizu no Muchi - Whip of Water
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Chakra: 20
Description: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip.
Limit: Suiton Element.

Mizukuri no Yaiba - Sword of Draining
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Chakra: 20
Description: Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in normal fashion, allowing the ninja to cut and stab like a normal blade.
Limit: Suiton Element.

C Rank

Daibakuryuu no Jutsu - Great Exploding Current
Art: Ninjutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Chakra: 45
Description: Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals. a vortex of water will form in an already existing body of water, sucking anything on the surface above it down to the depths below.
Limit: Suiton Element. Must be in an area of water with decent depth.

Mizu no Tatsumaki - Tornado of Water
Art: Ninjutsu
Rank: C
Type: Attack + Defense Per Turn
Range: Close (0-5m)
Chakra: 45 Per Turn
Description: Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts as a barrier against attacks and can also knock an opponent backwards if they come in contact with it.
*Note: This jutsu can be dispelled with an appropriate attack at judge’s discretion.
Limit: Suiton Element.

Chakra Kenpa no Ame - Chakra Detecting Rain
Art: Ninjutsu
Rank: C
Type: Supplementary Per Turn
Range: Any
Chakra: 23 Per Turn
Description: This Ninjutsu technique allows the user to blanket a wide area with a downpour of rain. They can maintain a connection to the rain and tell when someone is obstructing it, making it an excellent location technique. The user can even detect the individual’s chakra level and skill.
Limit: Suiton Element.

Mizu Bunshin no Jutsu - Water Clone Technique
Art: Ninjutsu
Rank: C
Type: Clone
Chakra: 23
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited, however. It cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will revert back into its natural water state.
*Note: The maximum amount of clones that can be created is 2, each with their own action per turn. The clones cannot use jutsu over C Rank but can perform most other actions. The user’s abilities may be reduced while the clones are in play by the judge’s discretion. Only takes one action to summon clones.
Limit: Suiton Element.

Suigadan - Water Fang Projectile
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m)
Chakra: 45
Description: Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Limit: Suiton Element.

Kokuun no Jutsu - Black Clouds Technique
Art: Ninjutsu
Rank: C
Type: Supplementary
Range: Any
Chakra: 23
Description: Suiton • Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil atop a given area.
Limit: Suiton Element.

Suirou no Jutsu - Water Prison Technique
Art: Ninjutsu
Rank: C
Type: Supplementary Per Turn
Range: Close (0-5m)
Chakra: 23 Per Turn
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals, which causes the water to form around the target into a spherical prison that only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a Bunshin technique, the ninja can imprison their target with the use of the clone so long as it can use such jutsu.
*Note: In one on one battle, this technique may not be used to capture the main opponent due to the nature of its effect in battle. Bunshin, Puppets, others may be captured if applicable.
Limit: Suiton Element.

B Rank

Suiryuudan no Jutsu - Water Dragon Projectile Technique
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Chakra: 100
Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals, which then causes a column of water in the form of a dragon to rise from the water and then strike the target.
Limit: Suiton Element.

Baku Suishouha - Bursting Water Collision Waves
Art: Ninjutsu
Rank: B
Type: Supplementary Per Turn
Range: Any
Chakra: 50 Per Turn
Description: Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel water from their gullet. This will then expand into a large volume of water. They can control the water by riding on top of the waves.
Limit: Suiton Element.

Raiton (Lightning) Jutsus

Spoiler:

Denkyuu [Lightbulb]
Rank: D
Requirements: None.
Description: After performing the needed hand seals, a ball of light, about the size of a baseball, will appear in the hand of the user. This would allow them to see better when traveling around at night. It will wear away after five minutes of use.

Raiton: Kaminari Saiku [Lightning Release: Lightning Trick]
Rank: E
Requirements: Friction.
Description: After the user performs a few hand seals and rubs his or her hands together the user concentrates chakra in their hands. After enough friction is created the user exerts the chakra while touching someone to give them an amplified static shock.

Raiton: Sanda- Hakushu [Lighting Release: Thunder Clap]
Rank: D
Requirements: None.
Description: The user creates a massive clap of thunder overhead that is designed to intimidate the opponent or at least make them frightened enough to force an opening (i.e. jumping at the sound). An alternate use of the jutsu is to mask the sound of something else moving, which may be useful for stealth etc. When used by one who has mastered this jutsu, it can cause a temporary defeaning of those near the user

Raiton: Seiteki Shokku [Lightning Release: Static Shock]
Rank: D
Requirements: A metal object.
Description: By focusing chakra into a metal object, the user can supply the object with a small charge that will cause a static shock to the next person who touches it; this applies to the user as well. This shock will be strong enough to cause a sudden jolt in the affected.

Raiton: Raisentan [Lightning Release: Lightning Tip]
Rank: D
Requirements: Metal bladed weapon.
Description: The user guides his Raiton chakra to settle a small amount of chakra at the tip or tips of a wielded electricity-conducting weapon. The chakra causes that area to glow with a yellow gleam and leave a trail of yellow light as it moves through the air. That tip will cause a very mild electrostatic shock to skin other than the users that comes in contact with it.

C Rank Jutsus

Kaminari Bunshin no Jutsu [Lightning Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes lightning to create a Bunshin clone. Unlike a normal Bunshin, the Kaminari Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a spark of electricity.

Raiton: Furiokosukeidenki [Lightning Release: Electrical Enhancer]
Rank: C
Requirements: None.
Description: This jutsu uses low voltage electric jolts that are emitted from the chakra of the user in order to amplify the damage caused by any hand to hand attack the user has made on the target by simply sending voltage currents against the nerves of the target.

Raiton: Hagane no Tsubasa[Lightning Release: Wings of Steel]
Rank: C
Requirements: Raiton-tuned weapon.
Description: The user causes a rockslide by sending a wave of electric energy upwards a cliff.

Raiton: Raikyu [Lightning Release: Lightning Ball]
Rank: C
Requirements: Raiton-tuned weapon.
Description: By gathering chakra and creating electricity, the user creates a ball of electrical energy and launches it at the enemy.

Raiton: Kougeki Boreto [Lightning Release: Offensive Bolt]
Rank: C
Requirements: Two metal projectiles.
Description: After a few hand seals the user charges his two metal projectiles, one in each hand, with electricity creating a bolt between them. The user can then throw them with the bolt in-between zapping anything that it passes through.

Raiton: Kaminari Waia- Shokku [Lightning Release: Lightning Wire Shock]
Rank: C
Requirements: Any kind of electricity-conducting wire or chain.
Description: This is a technique where the user attempts to conduct an electrical shock through a wire reaching to his target. Though this could be done at a lower rank, only this class of difficulty allows the user to create enough effect for a harmful electrical current. This jutsu does require the use of handseals.

Raiton: Dendou Underi [Lightning Release: Electric Wave]
Rank: C
Requirements: None.
Description: The user prepares for this technique with a set of handseals before attempting to send a circular planer faintly-yellow electric wave from their midsection expanding in all directions. The wave is basically to ward many enemies off, since it's painful to be touched by, because it stings many times.

B Rank Jutsus

Raiton: Enryuu Jiseitai [Lightning Release: Body of Electric Flow]
Rank: B
Requirements: None.
Description: This jutsu basically allows the user to send electical current out to anything that makes contact with them that they're not already in contact with. The electricity will hit anything not already touching them (a.k.a. your clothes, the air, and the ground). Since it's an active effort and it's a full body flow the likelihood of a person using this move and being very active themself isn't too high, and slows their movements and actions down to 40% or less.

Raiton: Ikazuchi no Kiba [Lightning Release: Thunder Fang]
Rank: B
Requirements: Raiton-tuned weapon.
Description: The user creates an electrified chakra-filled essence that rises into the clouds to activate lightning bolts that come crashing down on his desired target. The amount of chakra uses to rise to the clouds is equal to the power and damage the lightning bolts cause.

Raiton: Kaminari Shuriken [Lightning Release: Lightning Shuriken]
Rank: B
Requirement: Shuriken.
Description: The user augments the shuriken with Raiton chakra then throws it above his enemy. This will rain down sever bolts of lightning towards the opponent, opening passing over or hitting them. This technique does not require the use of handseals.

Raiton: Magunechikkute [Lightning Release: Magnetic Hands]
Rank: B
Requirements: None.
Description: A technique that does not require hand seals, the user's hand would become magnetic and they would be able to draw up silver, coins, jewelry, etc. This jutsu is powerful enough to be used to attact weapons up to as large as a fuuma shuriken to the user's hands, though there is still the danger of being cut by the weapon if the user isn't used to catching weapons in flight. A skilled user of the jutsu is able to use it to only slighlty alter the path of a projectile, making them miss the user without having to catch them. This ability does not require the use of handseals.

Raivu Waiya- [Live Wire]
Rank: B
Requirements: None.
Description: The user sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a considerable speed. This gush if electricity can only travel to as far as 10 meters.

Raiton: Raizou Ikazuchi wo Utte [Lightning Release: Thunderbolt Strike]
Rank: B
Requirements: Raiton-tuned weapon.
Description: Using their weapon, the user creates several thunderbolts that cut through the ground

Raiton: Sa-ji Furasshu [Lightning Release: Surge Flash]
Rank: B
Requirements: None.
Description: Upon terminating his handseals, the user's hands begin to light up with little sparks of electricity and then once he directs a thrust at a certain direction, they shoot out several waves of lightning glints.

Raiton: Zapu Be-mu [Lightning Release: Zap Beam]
Rank: B
Requirements: Electricity-conducting weapon or Raiton-tuned weapon.
Description: The user performs a series of handseals. Wielding his weapon, the user drives it into the air towards his target emitting a beam of electricity currents with the diameter of less than a foot directly at the target.

Raiton: Gyakukyokusei no Jutsu [Lightning Release: Reverse Polarity]
Rank: B
Requirements: None
Description: This technique allows the user to shoot a ball of negatively charged particles. It is invisible but can be felt by most Raiton users. If it strikes a metal weapon or item, it blasts such weapon (and holder) back a great distance. It has a medium effective range before it dissipates into the air.

Raiton: Rairyu no Tatsumaki [Lightning Release: Lightning Dragon Tornado]
Rank: A
Requirements: Raiton-tuned weapon.
Description: Gathering electricity onto one spot, the user spins around very quickly, forming it into the likeness into a head of a dragon. Once lightning is drawn upon his body, a spinning current will occur affecting anyone or anything in the area, temporarily trapping them in a spiral-like vortex and causing great damage. This is a fairly destructive jutsu.

Fuuton (Wind) Jutsus

Spoiler:

D Rank

Reppushou - Gale Wind Palm
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Chakra: 20
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards their target while acting in conjunction with another thrown weapon, increasing its power and deadliness.
Limit: Fuuton Element. Projectile.

Fuusajin - Dust Wind
Art: Ninjutsu
Rank: D
Type: Supplementary Modifier
Range: Close (0-5m), Mid (5-10m)
Chakra: 7
Description: Using their fan or object, the user will blow a strong current that will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Limit: Fuuton Element. Once per battle.

C Rank

Daitoppa - Great Breakthrough
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Chakra: 45
Description: Fuuton • Daitoppa is a Ninjutsu technique that utilizes the Wind Element. After bringing their hand to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Limit: Fuuton Element.

Kazekiri - Wind Cutter
Art: C
Rank: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Chakra: Equal to the technique dispelled.
Description: This technique is used to divide and neutralize a Wind attack launched against the user. Using their ability to manipulate Wind, the user will split the incoming Wind attack and make it harmless.
*Note: Success of the Wind Cutter depends on Ninjutsu skill and judge discretion. Must be close in Ninjutsu stat to opponent. Can attempt to dispel any wind attack regardless of rank.
Limit: Fuuton Element.

Kamaitachi - Cutting Whirlwind Technique
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Chakra: 45
Description: Named after a mythical creature, the ninja uses their fan to blow a concussive wind that is imbued with their chakra. When an opponent is caught in the wind, a tornado will raise them into the air and hold them with the chakra. The wind will then begin to cut the target with the winds.
Limit: Fuuton Element. Fan or object

B Rank

Kazegaeshi - Wind Return
Art: Ninjutsu
Rank: B
Type: Counter
Range: Close (0-5m)
Chakra: 100
Description: This technique is used to counter a Wind attack launched against the user. The user will split the incoming Wind attack with their chakra and take control of it. The attack can then be launched back at the ninja who originally created it or even another opponent.
*Note: This technique cannot be countered with another Wind Return by the opponent. You can only counter an attack of lower rank.
Limit: Fuuton Element. Kazekiri.

Dai Kamaitachi - Great Cutting Whirlwind Technique
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Chakra: 100
Description: Named after a mythical creature, the ninja uses a fan to blow a concussive wind that is imbued with their chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Limit: Fuuton Element. Fan or object

E/D Rank Jutsus

Fuuton: Kamikaze Kougeki [Wind Release: Divine Wind Attack]
Rank: E
Requirements: Paper.
Description: A technique that does not require hand seals, the user folds paper into the shape of a plane (paper airplane) and throws it. With the help of wind chakra they can guide it towards a target. This move does no harm whatsoever except for the occasional paper cut, but if an explosive is placed in the folds it can be deadly. This ability doesn't require the use of handseals.

Fuuton: Kaze Saiku [Wind Release: Wind Trick]
Rank: E
Requirements: None.
Description: After forming a few handseals and concentrating chakra in the users mouth the user blows air through his mouth and exerts chakra. The result is a steady stream of air coming from the user's mouth. This technique works fairly well when trying to blow at someone's hair or simply have them smell your bad breath.

Fuuton: Seiki Reiki [Wind Release: Astral Aura]
Rank: D
Requirements: None.
Description: The user complete a short sequence of handseals then focuses immensely on the air surrounding him. Suddenly, the wind is motivated around them and swirls moving their clothes and hair forcefully. This jutsu is merely to give the user a sheer intimidation factor.

Fuuton: Fuuatsu Sashitsukae [Wind Release: Wind Pressure Impediment]
Rank: D
Description: The user goes through a relatively long series of handseals, and then places his palms flat on the ground. He then guides his Fuuton chakra through the soil and creates cavities of high pressured air between him and his opponent. As a result, if anyone steps on those hollow spaces, their balance is disrupted and they blow up with enough force to startle or trip them and create an opening.

Fuuton: Kaze no Purusu Kougeki [Wind Release: Wind Pulse Attack]
Rank: D
Requirements: None.
Description: The user performs a few handseals first, and then inhales thoroughly. Afterwards, Fuuton chakra aids the user to exhale and shoot out small pulses of wind bullets from their mouth. The projectiles are a few inches big and have a light green color. Though they're nothing serious, they can be quite annoying pain, especially when aimed at the face or upper limbs.

Stop
Rank: D
Requirements: None
Description: When the need arises the user can burst fuuton chakra from their body in order to stop their movement completely in all directions or even just one. This can stop you from moving momentarily while falling, or even catch an enemy shinobi off guard as they blast past you while in pursuit.

C Rank Jutsus

Fuuton: Bouseki Kaze [Wind Release: Spinning Wind]
Rank: C
Requirements: None.
Description: Once the user has completed the necessary seals the user would grab the targets arm or leg and push it in a spinning motion. With the help of wind chakra the target will be engulfed in a small tornado-like movement. The user must back away as to not get hit. After the spinning wind stops the target will be dizzy and disoriented leaving them open for attack.

Fuuton: Daikamaitachi no Jutsu [Wind Release: Great Cutting Whirlwind Technique]
Rank: C
Requirements: fuuton affinity weapon.
Description: A Jutsu that, using a fuuton affinity weapon such as giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.

Fuuton: Fusajin no Jutsu [Wind Release: Dust Wind Technique]
Rank: C
Requirements: fuuton affinity weapon.
Description: Using a fuuton affinity weapon such as a giant fan, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent.

Fuuton: Kaze Hashi no Jutsu [Wind Release: Wind Bridge Technique]
Rank: C
Requirements: None.
Description: This technique was developed as a quicker way to give or retrieve an object at crucial moments in a given range. By focusing on an object and then using ones chakra and performing a few handseals, they will form a small ball of wind around the object in an attempt to lift it. At this point the object can either be gently carried over, or the ball can be dispersed sending the object flying. The stronger ones mastery of wind is, the heavier the object(s) can be taken. Most commonly used for small blades, kunai, shuriken either retrieval, or even a surprise attack. However note that this jutsu can't be used to freely move around a weapon in mid-air. It can only make it return to you, or send it flying in a random direction.

Fuuton: Ningyou no Fuushou no Jutsu [Wind Release: Scarring Wind Puppet Strings]
Rank: C
Requirements: Kugutsu no jutsu.
Description: After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case wind. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. When fuuton affinity is added to the strings they will act like small jets of harmless wind flowing out of the fingertips, through the chakra strings. This technique does not require hand seals.

Fuuton: Kaze Senbon [Wind Release: Wind Needle]
Rank: C
Requirements: None.
Description: After performing certain handseals the user will accumulate chakra into their mouth. With enough chakra control the user can spit out senbon-shaped wind projectiles. If it hits the target it will give them decent-sized cuts. The range of the wind senbon is lower than that of a regular one.

Fuuton: Sairanto Suteppu [Wind Release: Silent Step]
Rank: C
Requirements: Kinobori.
Description: The user concentrates wind chakra to their feet. With this, every time they step, a slight amount of chakra is let out into the air, causing it to absorb the sound, silencing the person's steps. This is still only from the impact of feet with ground, so if they step on a twig, the cracking could still be heard, or if they step on a board that creaks. However, they could run through a hall way at full speed using this jutsu and not be heard.

Kaze Bunshin no Jutsu [Wind Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the Kazu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a blast of wind.

* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Training to halve chakra consumption results in you being able to choose between giving it 1/20 to 1/10 of your chakra.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.

Ashikubi no Pusshu [Ankle Push]
Rank: C
Requirements: None
Description: A gust of wind comes from the user, directed at an opponent. While it cannot knock a person over it can hinder movement and possibly make a person "slip" on the air.

Fuuton: Renkuudan [Wind Release: Drilling Air Projectile]
Rank: C
Requirements: None.
Description: The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack, the user will imbue chakra into the air. When expelled, it forms concussive spherical projectiles capable of inflicting large damage.

Fuuton: Kaze no Tsuuro [Wind Release: Wind Passage]
Rank: C
Requirements: None.
Description: The user performs a few handseals, and then concentrates create a passage of wind for his projectile. He throws the weapons and the Fuuton chakra is used to manipulate them to move through that passage of wind.

Fuuton: Taifuu Kougeki [Wind Release: Typhoon Attack]
Rank: C
Requirements: None.
Description: The user attacks with wind, generating it by a simple spiral movement or by a fan, causing a small tornado that appears to emit from the user (a horizontal tornado of wind). At a close range, this attack can blow an aenemy away spinning.

Fuuton: Fuugekitai Kabe [Wind Release: Wind Repel Wall]
Rank: C
Requirements: None.
Description: The user, being assaulted, will quickly flash through handseals for this jutsu. Once done, the user will hold his last seal and stomp the ground with his dominant foot. Afterwards, a wave of wind emanates from the user's body in a spherical shape towards all directions. This wave is capable of repelling a barrage of weapons or knocking back a charging opponent.

Fuuton: Reppuuken [Wind Release: Gale Palm Wind]
Rank: C
Requirements: None.
Description: The user claps his palms together to generate a very fast gust of wind with a small impact surface. Alone the attack may just be an opening or a sudden mild blow back for an opponent, but in conjunction with midair projectiles, it can give them a sudden burst of flying speed making them very hard to dodge.

B Rank Jutsus

Fuuton: Chikadoukaze [Wind Release: Subterranean Wind Tunnel]
Rank: B
Requirements: None.
Description: After performing the necessary hand seals, the user places their hands on the ground creating one or more underground tunnels filled with compressed air. These tunnels act as invisible traps, though each tunnel takes up as much chakra as most jutsu of its rank, so their positioning must be carefully determined. When the user decides it is time - generally when the opponent has stepped atop of a trap - they clap their hands together, causing it to explode, releasing a burst of air with enough force to send the target over a dozen meters into the air.

Fuuton: Daitoppa [Wind Release: Grand Blast]
Rank: B
Requirements: None.
Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.

Fuuton: Fuukobushi [Wind Release: Wind Fists]
Rank: B
Requirements: None.
Description: A technique that does not require hand seals, the user makes punching motions towards target. Using the wind the target will feel blows of wind hit their body and be pushed back, halted or hindered. This only works at max 10 feet away. This ability doesn't require the use of handseals.

Fuuton: Kaze Ba-suto [Wind Release: Wind Burst]
Rank: B
Requirements: None
Description: This technique isn't so much as levitation, as it is granting the user the ability to seemingly jump while still in the air. Concentrating energy into the feet, the user must create small air bubbles which when bursting will push the feet up causing bursts of movement. Of course, other strong winds can cause the user to go in different directions from what was intended.

Fuuton: Kyoufuu no Chisou [Wind Release: Wind Layer]
Rank: B
Requirements: Any kind of metal-made weapons.
Description: The weapon of the user attracts wind, giving it a wind layer. This layer of wind makes the weapon much sharper, as becomes rapidly evident by the fact that it can even leave cuts on weapons that are labeled indestructible or unbreakable. This technique does not require hand seals.

Fuuton: Meimei Fuuyaiba no Jutsu [Wind Release: Invisible Wind Blade Technique]
Rank: B
Requirements: Any kind of metal-made weapons.
Description: This wind technique can only be used with a form of weapon. Touching one hand to the weapon in use, it becomes infused with the power of the wind for a matter of minutes. Upon direct contact there is no difference but with every swing, stab or slice the actual attack range is 1 foot more then that of the weapons made of wind which can cut through stone and some weak metals. This technique does not require hand seals.

Fuuton: Tatsumaki Turappu [Wind Release: Tornado Trap]
Rank: B
Requirements: None.
Description: After performing a set of handseals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it. Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this.

Fuuton: Kamikaze Hashira [Wind Release: God Wind Pillars]
Rank: B
Requirements: None.
Description: The user's spins around for a short time, once done with his handseals. Mimicking his movements, four pillars of spinning wind will appear around a certain target. This wind can enhance a Katon attack causing a fire storm.

Fuuton: Raputa- no Mureboukou [Wind Release: Raptor Swarm Assault]
Rank: A
Requirements: None.
Description: The user finishes his very long series of handseals first. Afterwards, the user faces his opponent with his palms, and then he blows a wind stream from his mouth, in addition to an enhancement current from his palms. As the Fuuton enhanced flow of wind surrounds the opponent, it turns into multiple light-green raptor birds of wind and then darts through the air slashing the opponent with their sharp wing attacks.
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Setoshi Sōichirō

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Re: Setoshi Sōichirō

Post by Sora on Tue Mar 02, 2010 5:54 am

I must say, I like the Application and the Photo Coding.

I take it the writing in Red is the drawbacks? Nicely written.

The only problem I see is that you lack to explain the 'Ekton - Liquids' advanced element. This needn't be long, nearly a paragraph or two just explaining what it does, how it does it and the basis of it.

Other than that: Very Nice. I look forward to roleplaying with you in the future, if I do at the least.

Sora

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Re: Setoshi Sōichirō

Post by Setoshi Sōichirō on Tue Mar 02, 2010 12:41 pm

The ability to control a Liquid originated when the Nyuusui clan discovered that they could find and identify types of liquids in everyday objects. Thus, they pondered on the thought of controlling these liquids. First they broke down their chakra on a molecular basis: starting with water. They chose to not control the substance itself, but to control the molecules it was created from. Through constant manipulation of their chakra they where able to succeed in doing this, but they always had one drawback: they could control the molecules, but they could not produce or create the atoms needed to make a surplus of the substance.

Over the years the Nyuusui elders where able to hone their skills to produce something similar to the substances they where controling. They discovered that when used in conjunction of their chakra plus doujutsu they could use their chakra as a medium. When their chakra is mixed with a substance it takes on that substances property, only if it is a free flowing liquid. So, if a member wanted to create a giant wave of oil they would first need some oil, then add in as much chakra needed to make a wave of it. The more of a substance the easier it is to control. Seeing as water molecules are always in the air it is very simple for them to manipulate it, thus some opponents think that they only control water, but to do this the chakra must be produced in the hands or through the pores.

A user does not neccessarily need to be touching a substance to control it, if a substance is a few meters away from the user he simply must exert some chakra from his body. This chakra will then travel to the substance and mix with it. (I'll make a simple jutsu for this later.)
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Setoshi Sōichirō

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Re: Setoshi Sōichirō

Post by Austin on Tue Mar 02, 2010 5:37 pm

Approved, but to add a draw back, the longer you manipulate a liquid, the more chakra it takes to control it fully.
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Austin
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Re: Setoshi Sōichirō

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